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Phoenix-D said:
You cannot edit .x files manually; you need a program like Wings 3d for that.
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And what else? 3D modelling is not something I have done much if in the past... and even then it was with architectural CAD programs.
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*components' line is parsed: 0 // 0 rather than with the number of equipped components for that ship record."
This is the problem. If you try to specify a component to equip it MUST go into a valid slot. If you try to put it into a slot that doesn't exist- error. And since your ship *has* no slots..
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I cut those ships out as they were causing problems. I still get a black screen when I open the shipyard, but hitting alt-F4 clears whatever that error is and I can use the shipyard normally.
The '0 // 0' was there *before* I started making any changes to the playerpurchaseships.txt file. Those ships all had their components listed, but whenever I purchase one of them there's nothing on them.
<edit>
I just realized something. Slotmodder offers a 'hardpoint number', which I thought was for weapons. Maybe that also goes for engines? I did not give engines/shields/armor 'hardpoint slot numbers', beyond their facing arcs.
