Re: Are devils worth 7 blood each?
I think there isn't a major problem with the way things are now, but a small tweak like clams are only equippable on mages sounds reasonable. Who could object to that? All it does is limit the extreme clamming strategy (abuse?) where you have hundreds and are making more each turn. It does nothing to discourage a moderate to heavy investment in clams.
Also, I'd like to see the life given from lifedrain capped at the user's normal hitpoint maximum and/or another magic item added that gives protection from lifedrain (soul protection pendant or the like).
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