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Old June 15th, 2001, 09:20 PM

rdouglass rdouglass is offline
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Default Re: Best satellite design?

quote:
Originally posted by geoschmo:
I disagree that sat's are only good for warp point defense. In fact I think they are more useful for planetary defense then they are for wp def.

Against an enemy that knows what they are doing, you get one shot in warppoint d, then the ships that are not damaged scatter, and you can't persue. Unless you have a LOT of sat's, or the enemy has very few ships coming through, it won't do much good.

But as planetary defense they are very good, even early on. A small sat can hold one CSM and one PDC. That's a good combo to handle ships or fighters. Plus you can put heavier coverage on a tiny planet than you can with weapons platforms. This is good for small, but strategically important planets. And if the enemy wants to get at the planet, they have to come in range of the sat's, unless you are way out matched in weapon's tech levels.

Geo



Personally, I never said they were only good for WP's. I said I only used 'em for WP's. And AFAIK, sat's will still clump together as 1 group and usually end up on the wrong side of the planet to do any good. Against that same enemy (that knows what they're doing), the enemy ships will just move to the other side of your planet, glass the planet, and ignore the sats. (Unless 0f course, they've fixed the sat grouping issue)...
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