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Exan said:
You could use a program called Anim8or. It's free, simple and small.
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I've got it, installed it... What is it supposed to make use of? It can't read the Xfiles.
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If you can get 3d studio max then that's great.
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I might be able to. Will
it be able to parse the xfiles for SF? I've noticed that the game uses just two files for all of its 3D objects: The Xfile and the skin .bmp that it addresses.
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Only shields and armor requires facing. Weapon slots need the hardpoint number and the firing arc. The firing arc in the slot file must be the same as in the SpaceObjectsXFiles.txt
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Ahh, I had not realized the shield facing issue... I thought when you defined the slot (shield 1 - 1) it automatically registered that as the forward shield slot #1. I'll go back in and check my work, definately.
The shield slots are configured as 1 (forward) 2 (port) 3 (aft) 4 (starboard), correct?