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Old September 15th, 2004, 11:18 PM

incognito incognito is offline
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Default Re: Does this math work?

Typically, I have no unrest at the end of a turn. That usually depends, however, on having 15+ slaves patrolling with a tribal chief. Often, I get two tribal chiefs in the early going - one captures while 1 patrols with the new found troops. Of course, the capture slaves function drives down population as well. Population loss is a problem. I like the point about more blood hunters (w/o patrolling) in a low pop province. How much pop loss does bloodhunting drive anyhow?

Boron - I note your point on arch devils - had not given it much thought, but am I hearing that you like ice devils more than arch devils? Is there hierarchy to the blood summons you prefer? Curious, since I typically go after a few ID's (all but icicle fists) and then move to arch devils, followed by Helio, and Lords. If I ever max these out, I move to vamps/angels/father illearth etc. If some of these are not worth the investment (ignoring research progression for a sec), I'd be curious to hear why.

What thoughts on having extra researching priests in a province. With a decent magic scales, these guys get up to 6 MR after a bit of bloodhunting. Not a great researcher, but they can be produced everywhere. Plus, opponents using assassination approaches to damage blood income will have that many more guys to chew through. You can also turn up the 'b'hunting' juice in any turn you need it.

Lastly, how many hunters can you have if you want to keep taxes peaked (or high)? A point was made in an old post that base population growth on a highly populated province is strong (as a % of the base). Given that patrolling unrest works on a fixed population basis (1 unrest = 10 pop), it seems that you could employ 2 BH's with a patroller and suffer minor population effects while keeping taxes close to 100.
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