View Single Post
  #32  
Old September 16th, 2004, 12:13 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions Mod 3.0.1 available

By the way, I nearly finished patch 3.02 this Last weekend, but not quite. Here's the current change list - maybe people can start quibbling if there is anything they might not like about the changes.

Code:

Version 3.0.2:

--------------
New Additions:
--------------
* Added 50 kT Micro Ship and Transport hulls.
* Added High Explosive Missiles, a new AFV weapon using Missile and
Explosive Warhead tech.
* Added small mounts for satellites.
* Added External Fighter Pads. Thanks to Attrocities (William Christopher)
for the component graphic!
-----------------
Gameplay Changes:
-----------------
* Removed Crew Quarters requirement from 100 kT Scouts.
* Changed High-Performance Quantum Engines into two models, one more
efficient, and the other, faster than before.
* Replaced AFV Anti - Matter Torpedoes with High Explosive Missiles.
(AFV AMT's might return in a later patch, with some changes.)
* Added increasing supply use to higher-powered Graviton Hellbores.
* Restricted various mount types to specific weapon types, for various
reasons of balance and variety. In general, most weapons that can't
target fighters, can't be PD mounted. Physical torpedoes can't be
given larger mounts. Some special weapons that are very effective in
their standard size cannot be given larger or smaller mounts.
* Changed carrier component requirements so only part of their old
tonnage quota needs to be actual fighter launch components - now
part of the old requirement can be met with other cargo-class
components.
------
Fixes:
------
* Fixed error-causing typo in Terran AI research file. (1)
* Added an Elite Traditions tech area, to get around a bug in SE4 which
was causing Elite techs to show up as expected results for non-elite
empires.
* Added org and rad costs to Resupply Base, to match Resupply Depot. (3)
* Added "WP" label to Standard Weapon Platform Mount. (3)
* Stopped stacking of high-performance engine defence modifiers with
standard engines. (3)
* Corrected effect display of Energy Transmission Lenses IV through VI. (2)
* Corrected a typo in description of Small Mount II accuracy modifier.
---------
Cosmetic:
---------
* Corrected "optain" typos.
* Adjusted tech group of warp manipulation techs. (2)
* Added damage amount to descriptions of anti-planet warheads since SE4
doesn't display damages over 1000 accurately. (2)
* Adjusted Fate Shrine II and III ability descriptions. (2)
* Removed long-range damage stats from AFV weapons. (They were
misleading since the program never uses them.)

((1) Thanks to TheDeadlyShoe for reporting these!)
((2) Thanks to Alneyan for reporting these!)
((3) Thanks to Ed Kolis for reporting these!)



PvK
Reply With Quote