Re: Proportions Mod 3.0.1 available
Getting a name right in a credit is important to me, so thanks very much.
Low level torpedoes in both 2.x and 3.x Proportions are cheap, but not very space-efficient. They can make very cheap torpedo boats on hulls say up to 300 kT, which in numbers can be efficient.
Level 5 torpedoes in either Version are fairly good. Their damage per kT is still not great, but it combines it all into one shot, which can be good. They're better than unmodded torpedoes.
In 2.x, Quantum torpedoes (Torp level 6-10) are pretty powerful even per kT, but get to be more expensive, and aren't all that easy to research, so it moves towards a different niche.
In 3.01, Torp 5 is all you get, and it's as above.
In 3.02, however, you get the new heavy explosive torpedoes, which are a new beast. They require explosive warhead research in parallel, but even the first level of those is interesting in that it does a lot of damage, but is less accurate. The higher level ones are pretty fearsome. Also note that the other early weapons in Proportions are divided down against shields, while torpedoes are not.
A counter-point though, is that in 3.02 you can no longer apply large-scale mounts to torpedo weapons. You don't need a bigger hull to launch bigger torpedoes - you need bigger torpedoes. This will also add some slant to choices of ship size, since the larger torpedoes can be mounted on small ships, but have accuracy penalties that may make them harder to be used against small ships.
In later Versions, I am planning three more models of torpedoes, but they have higher and different research requirements, and will be more powerful.
I expect most won't be unhappy with what you can do with torpedoes in 3.02, though, except maybe players who unexpectedly eat their first incoming salvo.
PvK
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