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Old June 15th, 2001, 09:02 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Temporal Weapons Questions

Just wanted to echo everyone else's comments. Temporal tech rocks! The Distortion Burst is almost as good as a shield depleter, with the added bonus of doing regular damage once the shields are gone. The Shield Accelerators mean I don't have to bother researching shield depleters, and the Tachyon Cannon is a good heavy weapon; fire every other turn, nice damage, good range (max. 7, IIRC). The Temporal Shifter is a mediocre subsitute for the Null-Space Cannon; the damage and range for the Shifter are a little less, but since you're already researching Temporal Weapons, the Shifter can save you having to research the Null-Space area.

And the Temporal facilities are amazing; the increased production of the Temporal Space Yard is very helpful (although I agree it's a pain that you can't upgrade a standard Yard to a Temporal Yard). And the first facility I build in any system is a Temporal Vacation Service. With 2x the happiness bonus of the Psych Center, plus the fact that I don't have to research Psychology and then the area that gives the Psych Center (or whatever the standard happiness facility is), the Vacation Service is really nice. I've only used the Events Predictor in a couple systems, since it's really only useful in border systems (at least against the AI; humans are more likely to attack core systems, so the Events Predictor may be more useful against human opponents).

Finally, the only addition I'd make is a Temporal Space Yard component that can go on a ship...
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