Re: New pretender gods
Quote:
Peter Ebbesen said:
Sticking with Godly archetypes from myth and legend, Dom2 really lacks a trickster of some sort. The somewhat good/somewhat bad/always unpredictable god that is so essential to round out a pantheon. Some possible abilities include, but are not limited to:- Increases unrest in own province
- 25% chance of bonus good event in own province
- 15% chance of bonus bad event in own province
- low dominion
- low fire/air/astral magic - though, really, could be anything depending on which mythology you would raid for the trickster
- stealth(+25)
- instill uprising ability (not that many people would use a pretender for this, but it is thematic
)
- extra miscellaneous slot over base creature type
Anyhow, you get the idea. The Dom2 pantheon is filled with the good, the bad, and the ugly. It would be nice to add the whimsical.
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Hey Peter, welcome back! Does that mean you'll be playing dom2 again?
And I agree, a Lokelike (couldn't resist) pretender is sort of missing. I would go with no magic paths and luck.
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"It makes you wonder if there is anything to astrology after all. "Oh, there is," said Susan, "Delusion, wishful thinking and gullibility." (T. Pratchett)
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