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Nagot Gick Fel said:
Although most often, devious players will try to use some sort of 'magical time compression' to argue they didn't violate the NAP warning. Consider this: A and B agreed on a NAP with a 3-turn escape clause. Turn 39, A (who used only email so far) sends an ingame message to B to notify him he wants to cancel the NAP. Turn 40 A issues his armies orders to invade B's provinces. Turn 41, A's orders are effectively carried on. A will argue that the 3 turns-delay was respected (39-40-41, implying he sent his notice at the beginning of turn 39, and his armies invaded at the end of turn 41), while from B's viewpoint, only 1 turn passed since he received the message in turn 40 and was invaded in turn 41. Or even zero if he considers that the attack was actually initiated in turn 40. Sounds silly? Yet I've seen that happen, exactly as described.
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Interesting story... I was always assuming that 3-turn notice means that if the messenger is sent on turn 39, the armies can be sent on turn 42. Thus the messenger arrives on turn 40 and invading armies on turn 43, which seem to respect the pact conditions. For this reason I usually duplicate the termination notice in-game and in email.