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Old September 17th, 2004, 01:00 PM
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Default Re: New pretender gods

How to Mod a Completely Premade, Nation-Specific, Probably Unbalanced Pantheon in Several Easy Steps Incorporating Presently Nonexistent Modding Commands
Some assembly required

A) Give the nation in question a starting spell costing 1 gem of the type of your choice, with a requisite caster level of 20 in the path of your choice.
B) Also mod in a pretender with said level of 20 in the path in question, no other abilities or stats, no item slots, 1 hit point, an insanely powerful horror mark, and the "diseased" battle affliction.
C) Start a game with the nation and pretender in question. Give the pretender an appropriate name, like "a bunch of gods", as in "Prophet of a bunch of gods", or "Marignon worships a bunch of gods".
D) Have the pretender cast the aforementioned national spell. Watch pretender die of either horror attack or disease.
E) Enjoy gods summoned by path-20 spell, all of which function as mobile temples, more like Juggernauts or prophets than full pretenders. If possible, gods' stats should should be affected by dominion.
F) Do not call god, he'll just be eaten by a horror again.

And that's that. As long as we're being ambitious and hypothetical.

Update: Did I say 20 in one path? I meant 20 in two. That oughta make sure you don't Call God and empower the bastard while having elite bodyguards protect against horror attack. Anyone got an idea for an even better killswitch?
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