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Truper said:
Heh - a guy needs a chance to rave once in a while I think I may have mentioned 100 fatigue, but the A6 is an exaggeration 
The problem as it stands now is that quickened Seraphs can cast 2 False Horrors per round until they pass out - and they can do it for somewhere around 12 rounds (exact calculations are hard, since I don't have a formula for the fatigue reduction of magic dominions, which are common - and also because after the scripts run out, the Seraph will mix in the occasional Phantasmal Warrior or a spell like Charge Body). Then when they *do* finally exhaust themselves, they wake after a one or two rounds, and spam another 2 horrors. It wouldn't be that great a problem, if one had any way to get things to attack mages, but in my experience, no matter what you have on attack rear, those things will prefer to attack anything *but* mages, no matter how relatively harmless the things they're attacking.
There are things which will defeat a horror-spam, but those things are much more expensive than a Seraph and his 5 archers scattered about the field, in one way or another.
Adding insult to injury is the way a Caelum Horrifying Horrors strategy hangs together. To get horrors, you need to research alteration. Alteration is the primary path requirement for the all-too-common Quickness/Mistform/Mirror-Image/Invulnerability SC pretender - which Caelum can afford better than most nations.
My considered suggestion, as opposed to my bitter, raving, pulling-my-hair-out I've-been-spammed-again sarcastic suggestion, is that the path should be left at A1, so that False Horrors would still be available to say Vanherses or mages with a random in air, but that the fatigue should be raised to 30.
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Truper is absolutely right.
I did some experiments with False Horrors and posted results in the thread about a month ago. Single quickned serpah with no troops can reliably rout 20 Jotuns PD, not to mention other weaker PD.
Same goes for most average morale soldiers. What worse, Sermon of Courage doesn't seem to help. Or it helps so little it's virtually impossible to notice. In another experiment I've added level 3 prist chain casting Sermon of courage. The large PD troops routed exactly the same due to fear aura of FHs from the single seraph.
Comaparing Summon Lesser Horror with other battle summons is not really valid without taking into account the Fear Aura. Unlike other summons, false horrors hardly kill or even wound anyone. Yet they rout 10x their number of regular morale soldiers with ease. Combining with cheap caleum mages and ability to fly and strike anywhere, it is a bit too much IMHO.
(an yes, there are countertactics of course, but the ammount of efforts and resourses needed to balance single seraph with easely reseached spell is very disproportional)
So I agree with Truper and others and I think something need to be done about it. Either Sermon of Courage need to be able to cope better with Fear Auras, or Fear aura of LH need to be reduced, or price of the spell increase. I would not want to see it nerfed into obvliion by any means, it is cool spell, but as it is now it is a bit too uch, especially for Caelum, who are already great riders and one of the strongest nation.
Just my two cents.