Re: Shapechange?
What might make shapechange much more of a factor is in the Strategic Unit Commands section. Whereas at current it has one command "Shapechange" it could/should be modified to say "Shapechange [Base]" "Shapechange [Secondary]" so that when scripting you won't have your shapechanged units attack people when they are attacked more than once in a turn/round (Classic example is the Dragon/Sage buff/attack sequence that gets fubared because someone casts a Call of Winds spell, causing the command scripts to go horribly awry.
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