Re: Explinations
irst thing's first. That second to Last entry is NOT VALID. I strongly suspect the Last one isn't either. This is the actual Anti Proton Beam record:
Class Name := Anti - Proton Beam
Name := Anti - Proton Beam
Description := Focused energy beam used as a medium range weapon.
Allowed Vehicle Types := Ship, Base, Satellite, Fighter
Space Object XFile Name := Cargo Pod
Picture Bitmap Index := 18
Placement Locations := Weapon (Light)
Default Repair Priority := 6
Tonnage Space Taken := 30
Tonnage Structure := 30
Level Minimum := 1
Uses Levels := TRUE
Restriction Type := None
Restriction Value := 0
Illegal Cargo := FALSE
Is Commodity := FALSE
Event ID := 0
Base Credit Value := 3000
Credit Value Inc Pct Per Level := 20
Sound Filename := Anti - Proton Beam
Energy Consumption := 30
Energy Consump Inc Per Level := 0
Weapon Type := Beam
Weapon Target := Ship, Base, Fighter, Satellite
Weapon Damage Point Blank := 25
Weapon Damage Dec Per 10 Rng := 5
Weapon Damage Inc Per Level := 5
Weapon Damage Maximum Range := 60
Weapon Damage Type := Normal
Weapon Reload Rate MS := 3000
Weapon Display Effect Name := Beam 10
Weapon Explosion Effect Name := Explosion
Weapon Beam Burn Color := 72, 235, 0
Weapon Beam Duration := 50
Weapon Autofires := FALSE
Weapon Tonnage Structure := 0
Number of Effects := 0
Number of Requirements := 0
Picture bitmap index is pretty simply. Look at the components.bmp file. It starts at either 0 or 1 for the Bridge and the index number goes up by one with each new square. Once it hits ten it goes back to the begining of the file and starts over at 10 or 11. You can make the file longer, but not wider.
Not sure on the level minimum; never used it.
Event ID is a bit tricky. Certain events have fields for this so you can indeed remove or add components. E.g. you could set it so anytime a cargo of event ID 3532 was picked up it would show a text message.
Soundfilename- no help there.
Energy consumpion is per shot.
Weapon Damage Dec Per 10 Rng is how many damage points the weapon looses per 10 LS of distance to the target.
Weapon Damage Maximum range sets the max range it can fire to. It can be pretty much as large as you like, but depending on what the previous field says it might not actually get that far (i.e. its damage hits zero before max range)
Weapon Display Effect Name: refers to Main_BitmapEffects.txt. (which also sets shot speeds, FYI)
Beam duration is in milliseconds IIRC.
Burn color refers to the color created when the weapon hits the shield also IIRC.
The effects lists comes from effects.txt in the Data folder. Requirements can IIRC only be used to limit the number of components per ship.
EDIT: Two other notes. One, the game treats a blank line as the end of a component. Two, the game treats a double blank line as a end of file marker.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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