Quote:
Sundansyr said:
There is no 'images' directory in the campaign directory tree. There's only the one components directory under the image directory, which is directly under the starfury root. P&N has an image directory, but it contains only some effects that I guess override or suppliment the existing image files.
I have changed the original file, replacing it with an entirely new components.bmp - and in the game, since for some reason it is not reading the image bitmap index line in the components.txt file, I am seeing completely different graphics in the game (whatever I've put into the slot it addressed previously).
Q:
Does the game engine look at another file altogether to parse its component images? That is the only explination I can seem to think of as to wny my altered components.txt file is not functioning correctly.
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You can create Images folder in the campaing you want as well as XFiles and Sounds folders and their subfolders. Then when running the campaign the game will look for the images at the campaign folder first and if it doesn't find them it will search the original images folder. Same goes for x files and sounds.
For my knowledge the components.txt doesn't refer to anything else expect to the components.bmp and to that only with slot number. If I recall correctly each slot is 40x40 in the image. My alterations have all worked fine if not counting the few background problems. The pink color wasn't so pink so the objects showed a thin purple line around them.