AI needs to be MUCH more aggressive
The AI never seems to press the attack. It will maintain its boundaries with large fleets - but the AI should be coded that if it detects a hostile presence in any system next to one of its systems it will go in and wipe the other empire out. Then, once it reaches a predetermined strength, it expands one system outward and begins the process again.
The AI seems adept at defense, but almost NEVER goes on the offensive. Surely this can be programmed. I remember the massive fleets of MOO2 that would clean up the board. Once the AI has quantum reactors can't it be made to create fleets with the sole objective of destroying enemy colonies??
Before any other options are added to the game - I'd like to see the AI improved to be more offensive.
J2
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Jason2
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