Re: Mod Help
As mentioned, all the effects are in the effects.txt file in the Starfury Data directory; I've listed them here anyway. The only other requirements you can use are Two Components allowed through I think Ten Components allowed.
This file gives a listing and general description for all of the effects in the game.
Crew Amount
+X Crew
Armor Amount
+X Armor Amount
Shields Amount
+X Shields Amount
Energy Amount
+X Energy Amount
Hull Amount
+X Hull Amount
Shields Maximum
+X Shields
Energy Maximum
+X Energy
Crew Maximum
+X Crew
Hull Regeneration
+X Hull Regeneration
Armor Regeneration
+X Armor Regeneration
Shields Regeneration
+X Shields Regeneration
Energy Regeneration
+X Energy Regeneration
Crew Regeneration
+X Crew Regeneration
Attack Rating
+X Attack Rating
Defense Rating
+X Defense Rating
Negotiation
+X Negotiation
Resist Shield Piercing
+X% Resist Shield Piercing
Resist Armor Piercing
+X% Resist Armor Piercing
Resist Crew Toxins
+X% Resist Crew Toxins
Resist Energy Absorption
+X% Resist Energy Absorption
Resist Psychic Attack
+X% Resist Psychic Attack
Resist Speed Reduction
+X% Resist Speed Reduction
Resist All
+X% Resist All
Propulsion Base
X Propulsion
Propulsion Bonus
+X Propulsion Bonus
Acceleration Bonus
+X Acceleration Bonus
Turn Rate Bonus
+X Turn Rate Bonus
Reduce Resist All
-X% Reduce Resist All
Reduce Target Attack Rating
-X Target Attack Rating
Reduce Target Defense Rating
-X Target Defense Rating
Increase Value
+X% Increased Value
Phased Shields Maximum
+X Phased Shields
Damage Resistance
+X% Damage Resistance
Radar Map Range
+X ls Range Radar Map
Show Cloaked Ships
+X% To Detect Cloaked Ships
Allow Radar Display
Allows the Radar Display to show
Allow Target Readout Display
Allows the Target Readout Display to show
Allow Self Readout Display
Allows the Self Readout Display to show
Allow System Map
Allows the System Map to be displayed
Allow Galaxy Map
Allows the Galaxy Map to be displayed
Prevent Crew Death
Prevents X crew death per second
Attack Rating Versus Fighters
+X Attack Rating when firing on Fighters
Attack Rating Versus Satellites
+X Attack Rating when firing on Satellites
Hull Tonnage
+X tonnage allowance for the Hull
Cargo Hold Tonnage
+X tonnage allowance for the Cargo Hold section
Additional Tonnage Structure
+X Tonnage structure for the component
(this ability is not displayed for the component, the amount is just added in to the tonnage structure of the component).
Additional Energy Consumption
+X Energy Consumption for the component
(this ability is not displayed for the component, the amount is just added in to the energy consumption of the component).
Long Range Scan Distance
+X Long Range Scan Distance (when target within LR Scan Distance, the LRS button on the target readout is available).
Regenerate Shields From Damage
+X shields per 1 point of damage
Regenerate Energy From Damage
+X energy per 1 point of damage
Lays Mines
Can lay mines in space
Is Unit
This component will become a unit when launched. The Space Object XFile Name field
indicates the class name of the fighter in the Main_Enemies.txt file. The fighter
when launched will be the same level as the parent ship, and will be of the same
race (for enemy determination).
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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