Re: Manpower as a resource
Will SE5 have the ability to generate a resource based on population level, for example, a population of 100m people = 100 resource points (manpower, currency)?
If the game can generate a resource base on population level, the idea of having manpower as a resource type in SE5 is not a bad idea. But I would only go this far with it. The population would generate manpower points. The facilities would use a set amount of manpower points per turn. Academy facilities would uses manpower points but generate crew points. All vehicles would use a set amount of crew points per turn.[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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