Quote:
Edi said:
Thing is, if you've played Dominions extensively and know the ins and outs of different strategies for different nations, odds are you will be able to tell what effect a particular mod will have on a game, or at least make a relatively accurate educated guesstimate.
You should take some time to look at the mod...
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The problem is that neither do I have the time (I can hardly play the three games I am currently in, since it takes more than 1h to complete a turn for me!) nor the experience to judge a mod, which is essentially why I am asking here. There should be enough experienced mod-Users around to share their opinion about some mods. Of course, this gives no guarantees, but guidelines...
The other thing that bugs me is that I do not understand why I should be the first to ask for Mod-experience-reports...
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@Alneyan: Thanks for the Version info! And yes, I am asking for opinions right here...
@PDF: Me and my friends care a lot whether the game is balanced, and we dont want to spend substantial time to built-up a game just to see that its over due to an imbalanced setup:
For me, the game starts to be fun as soon as the nations meet and fighting gets stuck somewhere. Its no fun to be rolled-over in an instant as well as rolling-over somebody else without resistance. Its the mid-game, when everybody agrees that its entirely unclear who will prevail at the end when the game is most fun.
And actually we consider the 17 nations to be quite balanced and so far everybody got his choice without any conflicts, but I agree that the balancing depends on the correct map size (~10 provinces per nation).