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Old September 23rd, 2004, 10:25 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: What is all the fuss on modding about?

There are many ways to use modding. It can add things (new nations, new gods, new pretenders, new units, new disasters) or it can remove things (nations, pretenders, units, disasters). A mod can be used to create imbalances, or to create what a modder feels is better balance (mostly for testing and proving a point). A mod can be used by all players in a game in order to enforce house rules by removing something from play. A mod can be used in connection with a map to create a scenario game. Map commands can do alot toward creating opponents, but mod commands can go even farther.

And my favorite of all... a mod can be created on the fly by a very small and simple program to randomize one setting on every single unit in the game. Not for balance obviously altho since all units get the treatment there would be a balance in a manner of speaking. But for the new-game exploration of what you have to work with and what you might come up against. Its a favorite because it goes well with my site which is all about adding random surprises to the game. www.dom2minions.com
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