Mooding command ideas:
A way to poison weapons, or preferably a way to choose a special effect from special effect list. This would include banefire, the effects of bane blades and whatever is in there.
Way to choose number of effects for spells, both the summons and combat spells (I don't remember if any/bot of these already exist). Also a way to control the number of extra things gotten for skill level over one needed.
Ability to give mage linked randoms, like the ones of Kings of the Deep.
A general #copy that could be used to copy all the stats and abilities of target unit/item/spell to the unit/item/spell being modded. This would have to be used at the start of the modding file, because it would probably rewrite everything before it.
A way to change the names and descriptions of items and spells.
Being able to change the castable/targettable underwater/on land -tags.
Alneyan wrote:
Quote:
At the moment, the only way to make new summonings is to highjack Ermor, which has more than enough of these, and to alter their nation specific creatures.
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Why no-one else seems to remember that *any* spell can be made a national spell of *any* nation... This includes those special summons of both Ermor themes!