Weapons:
I've been trying to make a few high-speed, low damage weapons, but I'm finding out that 'point blank' actually occurs after the first 10 range.
The anti-proton beam, for example, level one starts at 0 at range 1, and goes up to 180 damage at range 10, and *THEN* the damage listing (as shown in the bottom of components.txt) comes into play at range 11...
Any way to reduce the damage in that first range area?