Quote:
Phoenix-D said:
Your point blank damage will always be the same as the damage listed initially in the component.
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Right, that's showing up just fine... in range box #11, with the appropriate damage dec after range 10.
From ranges 1 to 10 the damage is coming from somewhere else. Perhaps the 'beam' definition in one of the other files, I'll have to look into it tomorrow.
Until then, I'm satisfied with what I've gotten working so far, and I'm off to watch the season opener for CSI (Vegas).
