Quote:
Jim_Parker said:
Actually I was working on a strategy of hoarding slaves and then mass sacrificing them at strategic points. I'm doing ok in a military and magic sense (I lead both gem and cash income and have a mid-ranking 'army'). Also, my dominion appears to be getting stronger on it's own - I haven't sacrificed any slaves for dominion so far (I've got the grand total of 2 temples). The whole sacrifice and dominion thing seems a bit different from what the rulebook suggests.
No jade knives yet but I'll have some for the sacrifices. I'm not sure on your point about the population dying btw - the province I'm using for blood slaves is not dropping noticably in population and has no growth scale. I'm basically getting between 5-15 blood slaves per turn for the loss of 26 gold. It has a -2 dominion (right next to Caelum's capital) so maybe thats a factor.
|
I have to agree about the sacrifice thing. It seems to work odd at best. The dominion spread from sacrificing does not seem to be the same as the dominion spread from temples for other races. Four slaves sacrificed in a single province is supposed to produce 4 temple checks, but it seems less than this in practice. I wonder if the devs can explain this for real. In my current game, I am sacrificing 20 slaves per turn and still not gaining any dominion.
I also wonder about your mass sacrificing at strategic points thing. A huge problem is that only one priest at a time can sacrifice in a province with a temple. I simply cannot see how mass sacrificing will work at all.
As for the population loss thing, your pop is dying if you don't have growth. Write down the population in a provimce from one turn to the next and see how much it goes down each month. Every blood slave you create results in a loss of a minimum of 2 people per slave. The virgin and her mother perhaps???
So, 3 hunters in a single province over 5K population will lose you 30-35 people each turn for the 15 slaves on average that you get. Add in a -0.4% loss from death 2, and you would be losing 50+ pop per turn.
The patrolling thing makes your population drop slightly more than twice as fast as without, for each bandit killed also results in a loss of at least 2 pop per bandit. Plus you have to kill the 3 bandits (on average, but open ended) who come with the mere attempt to hunt whether successful or not. Patrolling with the above scenario means a loss of about 90 people per turn. In 11 turns, your 6K province becomes a 5K province for an average of 165 total blood slaves. Once you get down to 2K population, it is close to useless to hunt anymore, for you are getting only 2 of slaves per turn on average for a 5 increase in unrest.
As long as you can continue to expand by killing someone, this raping strategy works. On a smaller map, if you have to hunker down, fortify your borders, and race to the ice/arch devils, you better hope your initial attack wins. If it does not, then you are dead because your population is delining far too rapidly. You cannot get slaves without population except by wishing. If you have to resort to blood hunting in your capitol, then you are probably dead.
By the way, I did have my level 5 prophet with the jade knife successfully sacrifice 8 slaves per turn, just as it is supposed to be. Even then, though, I could not get my dominion to expand. Probably because I am squeezed between a 10-dominion Ermor and a rapdily expanding Caelum...