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Old September 24th, 2004, 02:03 AM
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Graeme Dice Graeme Dice is offline
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Default Re: The one change Dom2 really needs.....

Quote:
Zen said:
Do you mean 2W2S?
No, I mean 4W. The reason for this is if you change it to 2W2S, then it limits it to a few nations, that can still clam as easily as they did before. And give them what would seem to be an advantage (not that there is).

[/quote]

I wasn't aware that you could separate the required paths from the gem costs. I've no problem with requiring 4W to forge actually, since that seems like a good way to limit the throughput on clams.

Quote:
See above for the overpriced bit. Perhaps it could be changed to 3N1F or something similiar. There is a reason that I haven't released the Mod yet, because I'm still seeing what nations are able and how fast the exponential growth curve on the new costs would be.
Well, the curve for fetishes was already a lot slower than that for clams. Blood stones were already a rarity for most nations, and anyone using them likely has a hammer, so the increase in cost there doesn't matter too much.

I just ran the numbers on fetishes through some calcs, and with F1N1, no hammer, and income of 5 fire gems per turn, at turn 100 you can have 139 built. You'll need to also factor in the cost of whatever is holding them. With a hammer it's 255 fetishes. At F2N2, the same numbers would be 33 and 69 respectively. That's with a huge number of fire gems alchemized into nature gems though, which might not necessarily be the case.
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