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Old June 18th, 2001, 10:00 PM

Arc.Smiloid Arc.Smiloid is offline
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Default A question about setting up designs. DevNullMod.

This isn't specifically a DevNullMod thing, I'm trying to set up the AI_design file.

I'm working on the AI for my custom ship set the Kushan using the DevNullMod. Working on the AI design file I've hit a bit of a snag.

What I want to do is design a missile ship with missiles and anti-fighter missiles for extreme range fighting and a ship that has APBs and PDCs for moderate-range combat.

The problem I've hit is that PDCs and Anti-fighter missiles are in the same weapon family and I distinctly want each of my ships to use the assigned PD weaponry. Is there any way I can accomplish this without screwing around too much with the Mod data files?

Plus, there are the Mini-PDCs that I want to avoid using that are in the same family. (Like PDCs but smaller, less ranged, and with better damage/tonnage ratio)

The DevNullMod gives PDCs minesweeping ability but takes away their ability to target fighters. While Anti-Figher Missiles hit fighters, same tonnage as PDCs, fires every other turn at very long range and more damage.

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[This message has been edited by Arc.Smiloid (edited 18 June 2001).]
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