Re: Any AI mods to make it more challenging?
Here's what I run as AI (copied together from some notes).. I start them as players, then hand them over. (Haven't checked the points with the latest patches, though.) They do quite well - and would do much better if the AI would build castles ...
It's fairly convenient to create those pretenders, then zip up all the .2h - files in the newlords directory, and un-zip them before starting a new game, so the old player pretender gets overwritten.
Would be great to have them created via map commands. Doing a random .map file that adds the AIs (choosing from the precompiled list) would be great.
By the way, did you tweak your randomizer to take care of terrain when placing additional troops?
__Abysia________________________________
Moloch
theme: standard
Fire 4, Blood 4
order 3, prod 3, heat 3, growth 1, luck -1, magic 0
DOM 7
Fortified City 50/100
5 left
__Atlantis______________________________
Son of the Sea
theme: standard
Son of the Sea
water 4, nature 4
order 1, growth 1, magic 1
DOM 6
kelp citadel 40/100 (80pts)
3 left
__Phytium____________________________
Phoenix*
fire 4, air 2
order +3, prod +2, growth +2, illfort +1
Dom 6
Castle 40/100 (80pts)
4 left
__Man_______________________________
Enchantress
Fire2, Air 2, Water 2, Earth 2, Astral 3, Death 2, Nature 2
DOM 3
City 50/100
__Ulm_______________________________
Crone
Ceremonial Faith
Fire 2, Air 2, Water 3, Astral 2, Death 2, Nature 2
Order +3, Prod +3, Growth +1, Luck -1, Magic -3
DOM 5
Fortified City 50/100 (80pts)
0 left
=> Titan°
Titan
Air 9
Order +3, Prod +3, Growth +1, Luck -2, Magic -3
DOM 6
Fortified City 50/100 (80pts)
8 left
__C'tis_____________________________
Father of Serpents
theme: standard
father of serpents
Fire 4, Death 4, Nature 4
order +1, prod 0, heat +1, growth +1, luck 0, magic +1
DOM 5
Castle 40/100 (80pts)
__Arcoscephale______________________
Shedu
standard theme
Astral 5, Earth 4
order +1, prod +2, growth +1
DOM 5
castle 30/150 (60pts)
6 left
__Caelum___________________________
Blue Dragon
standard theme
Water 9
Order +2, Prod +1, Temp -3,Growth +1
DOM 6
Fort.City
# Ermor ###############################
Vampire Queen°
Death 4, Blood 4
Order +3, Prod +3, Growth -1, Luck -3, Magic +3
DOM 6
dark citadel 20/350 (40 pts)
__Marignon_____________________________
standard theme
Baphomet
Fire 4, Astral 4
Order +2, Prod +3, Growth +1, Magic +3
DOM 6
Castle 40/100 (80pts)
6 left
_Pangea_____________________________
theme: standard
Golden Naga*
Fire 4, Water 4, Death 4
Order -3, Prod -3, Growth +3, Luck +3, Magic +1
DOM 5
Castle 40/100 (80pts)
__Vanheim_____________________________
Allfather
Air 4, Water 4, Death 4
Order +2, Prod 0, Temp -1, Growth +1, Luck -1
DOM 7
Castle 30/150 (60pts)
__Jotunheim_________________________
Niefelson
theme: standard
Air 4, Water 5
Order 3, Prod 1, Heat -3, Growth 1, Luck -1, Magic 1
DOM 6
Fort. City
__R'lyeh______________________________
Void Lord ??
Water 3, Astral 6
Order +3, Prod +1, Growth 1, Luck -2, Magic +1
DOM 6
Dark Citadel 20/350 (40pts)
Mictlan
__T'ien Ch'i__________________________
Jade Emporer
Air 2, Water 2, Astral 5
Order 2, Prod 2, Growth 1
DOM 5
Fort City
__Machaka___________________________
Scorpionking
Fire 4, Earth 4
Order 3, prod 2, Heat 2, Growth 1, Magic 1
DOM 6
Fort. City
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|