Really? When did he say we'd have moddable resources? The data files he showed us had the regular 3 resources, not anything like this:
<code>
Cost Num Resources := 3
Cost Resource 1 Resource := Minerals
Cost Resource 1 Amount := 1000
Cost Resource 2 Resource := Organics
Cost Resource 2 Amount := 500
Cost Resource 3 Resource := Radioactives
Cost Resource 3 Amount := 500
</code>
Of course that would be rather unwieldy for *every* *single* *component* *and* *facility*, so perhaps Aaron figured out how to make moddable field names!
