Re: SUGGESTION: AI troop building algorithm
It seems to me that its more important to have a challenging and entertaining game than a complex AI that can sit in the same seat as a human and do a passable job. Why not script it so whenever the AI plays a nation that nation plays alot like the dead Ermor nations? I've noticed that the AI does a remarkably better job when the infantry is auto-generated and it can focus more on the commanders and construction. Could it not be set up so that the AI gets a smaller percentage of the money it should be recieving, but also gets free thematic troops that will keep its army looking national instead of independant, then it could focus more on the other things and probably be a good deal more challenging. I am far more interested in the way the game plays than whether or not the AI is playing fairly.
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