Thread: Mod Help
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Old September 25th, 2004, 11:56 AM
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Default Re: Floating Point

I'm a sw dev. and every time there's a floating point error one should check for some dangerous ZERO somewhere.

i.e.: if something must be calculated dividing the Range of a weapon by its Power, then if you give Power a value of zero, you could get a f.p. error somewhere...

I'm only trying to guess, hope it helps
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