quote:
I have sound ideas for the mod but I keep running into the same problem. After adding a racial trait I can't load any of the Empires that come with the game.
I've been there, done that.
Check out
Pirates & Nomads for info on how to deal with new racial traits. The section on "(How) To get more races to play with:" will show you how to fix your problem.
If you look into my files, you can see how to prevent certain races from using certain techs, too.
By Monday or Tuesday, I will have posted a racial traits file with lots of blank traits, and include a large pack of EMPs that will work with it. All you have to do for your mod is edit the description of each trait, and add objects that require the techs.
There will be about 10 "default-on" traits, and 10 "default-off".