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Unknown_Enemy said:
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aiken said:
GalCiv was quite lame compared to SE4 in the field of complexity (judging from player's comments). Hard to belive that Stardock will be able to bring MoM II to its ancestor's level. Many tried, all failed. I call it "Simtex magic".
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Rather the contrary. Galciv is a top notch single player game, when SE4 is "not bad" on the single player side. From my point of view, I have not made a SP game of SE4 since I discovered PBW. So I believe that if someone can bing MOM2 on the level, it will be stardock.
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Also, altho many only know of GalCiv from the Windows Version it was out for years before that as an OS/2 game (for the multithreading. Many of the professional papers on the subject of AI, whenever games was brought up so was GalCiv. It drove me so nuts that I almost put up an OS/2 machine for that one and only reason. Brad is a well acknolwedged leader in the area of Game AI. Since he says MoM2 will be MoM with slight graphic improvments and improved AI then I would be hard pressed to recommend anyone else to the task.
Although, I often recommend to programmers that if you dont want to bang your head on it then at least open it to the Users. Allowing text-file scripting of AI is a great move on the part of Aaron. Probably saved him a year of headaches and having to listen to Users complain about the results no matter how well it would have been done.