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baruk said:
The planar sickness idea is basically a paratrooper combat penalty transplanted from another game. It just seems to make sense to me to give teleported troops some kind of fatigue penalty.
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A turn represents an entire month. I'm not sure why stepping through a gateway would make you more tired than a month long march into enemy territory.
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Arranging things so that your mage fights several battles in a turn may be tricky, even with potentially 11 battle rounds a turn.
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You can expect to see at least two battles a turn on average for major armies. More if there are multiple opponents all attacking you at once.