Quote:
alexti said:
Quote:
baruk said:
What do you think, forum people? Sensible ideas or frivolous junk?
|
Well, it would help if you mentioned what you're trying to achieve by those changes. How the game would benefit from proposed changes?
I'm guessing you are trying to improve games on huge maps (400+ provinces), but in my opinion the major problem in those game is amount of micro-management.
|
I'm trying to slay a number of percieved game bugbears at a stroke (some are mine, others are ones raised on the forum I at least partly agree with or have some sympathy for). I think the game could be improved if these concerns are dealt with. The worst is probably micro-management, to which my changes would only add, or make no difference, however.
The bugbears:
- Defending unfortified provinces from raids is too hard.
Solution: Initiative system for movement.
- Defending from raids using castles is too easy.
Solution: Castle speedbump effect removed.
- The spell AI ignores my orders.
Solution: Change AI, and the way gems are used in battle.
- Gem generators, used every game, by everybody, yawn.
Solution: Add a dominion based per-province limit.
- Sphinx lost teleport. Effectiveness of magical movement over standard movement for defence and offence.
Solution: Planar sickness.
It is arguable whether these concerns are necessarily valid or important. Its likely the solutions would provoke as much outrage and gnashing of teeth as the problems they are supposed to fix.