Re: MUCH Needed: Ability to Control Unit #s
It was discussed, and there is a crude workaround: It invloves juggling cargo between ships with diffrent cargo capacities - for example, you want to drop just one satellite but you have 5 in your cargo bay. All you need to do is have a second ship/ base which holds exactly 4 satellites. Transfer cargo to the 4 sat ship, and you will have just one satellite left in the first ship which you can now safely launch. All you need to do now is transfer the 4 unlaunched sats back.
Like I say, it's crude and it's hardly worth the effort, but it's all we got=-)
I'd like to see this one resolved with the implementation of better order stacking commands (wait X turns command, IF/THEN, WHILE, UNTIL statements etc) I remember seeing a game many many years ago which allowed you to program orders into drones using flow charts - it was extremely clever and worked well.
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"Pinky, are you pondering what I'm pondering?"
"Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. "
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