Quote:
Soapyfrog said:
For frozen heart or incinerate to work, you would need several mages casting simultaneousl AND hope your opponent is foolish enough not to know what your mages can do and provide the correct elemental resistance.
|
If you are at the stage in the game where your opponent is using doom horrors, then you will certainly have plenty of your national mages along with you in an armies.
Quote:
Thunderstrike and Banefire tend to miss alot, at which point the doom horror(s) eat your lunch.
|
Thunderstrike doesn't miss that much, and you only need about three hits to kill it.
Quote:
Orb lightning you better have amazing air mages who are also lucky, since orb lightning is also quite imprecise... and furthermore short ranged. Again nevermind the fact that the DH will PROBABLY have a ring of tamed lightning.
|
Which is why you use multiple types of elemental magic. It can't resist all three types at once.
Quote:
Sure you could throw out some chaff to slow the doom horror down, maybe. Although when I have tried this tactic, the Doom Horrors ignored my massed skeletons and kept eating casters.
|
Skeletons should be able to kill it actually, since it won't regain any life from them.
Quote:
As for semi-tough SC... have you looked at a DHs stats/attacks? Good... freaking... luck... maybe say 15-20 bane lords armed with moon blades will do the trick.
|
A bane lord with quickness will have attack/defense of 17/17. With a moon blade, that's 19/20, which isn't far off from the doom horror. Put a lucky pendant on them both to make it even. With a strangth of 19 and moon blade damage of 11, the bane lord will do 60 damage on a successful hit. Two such hits will be enough to kill the doom horror.
You could also give the bane lord a spirit helmet or a sculuta columnus and some other type of weapon if you want.
Quote:
Of course, next up were TWO doom horrors, and they had no trouble eating everyone alive.
|
You'd have been far better off casting drain life.