Re: MOO2 vs SEIV
I'm afraid I do not agree that 3D 'acceleration' is a step above 3D pre-rendered graphics. It's just a way to sell more hardware, I think. Rarely has any game done anything creative with real-time rendered graphics. If they would just render the <bleep>ing pictures and put them on the CD you could play these games on much less expensive computers. So, 24-bit graphics is the best things will get. The human eye cannot detect all of the colors possible with 24-bits, let alone those in higher modes. We just need programs and graphical artists to produce high-quality images and SE can be as amazing as any 'real time' rendered game. The current default images are decent -- for 16 bit color! -- but not really close to the possibilities of 24-bit color.
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