Thread: Masking
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Old June 20th, 2001, 12:42 AM

Andrés Andrés is offline
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Default Masking

This is a message I've been forwarded. It may be useful for race styles creators / graphic modders.
I've been finding that some masking errors appeared in some systems and didn't in some others. Here's why:

From: Malfador Machinations <malfador@malfador.com <mailtofador@malfador.com>>
To: Pablo Belluscio
Date: Lunes 11 de Junio de 2001 05:15 p.m.
Subject: Re: a bug? report.

|
|It all depends on the color depth of the target system. If the system is
|at 32 bit color, your values will work fine. If its running 16 bit color,
|your rgb values will essentially be zero, and will mask.
|
|Aaron
|
|
|
|On Mon, 11 Jun 2001, Pablo Belluscio wrote:
|
|> Aaron,
|> I have made a new shipset (called Nostropholo) with 3DS Max R3. I set the
darkest shadows to be RGB(1,1,1). In the Style Tester -and in the game- it
masks perfectly in my computer, but not in other's. When I use shadows
RGB(10,10,10), these are masked ok in every system.
|> I am telling you this so that you know, and also if you know the reason
please let me know me.
|>
|> Thanks,
|>
|> Pablo Belluscio
|>

[This message has been edited by Andrés Lescano (edited 20 June 2001).]
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