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Old June 20th, 2001, 05:42 AM

Dragonlord Dragonlord is offline
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Default Many (semi) newbie questions...advice requested.

Hello all,

I guess I am a semi-newbie, I am in my third game of SE4, experimenting as I go along. I have never played SE3 but know MOO2. I have the full game, Version 1.35. During the Last few days I got further in research than ever before, and consequently many questions came up that I have not yet been able to solve by experimentation. Also the included manual (htm files) say nothing about these issues... I hope I can draw on your collected wisdom to get some answers ! OK, here goes:

1: Victory Conditions: are these cumulative? In my Last game, (I had assumed that reaching any of the conditions would win the game), my game suddenly terminated because I think I reached the level of required points. I also had "1.0 years of peace" required and am sure that requirement was not met, but still the game stopped. Unfortunately you cannot continue playing after that. Now, in my third game, I have reached the points requirement, but somehow I can continue playing?! Must I now meet ALL the requirements I configured? (80% of tech, 1 year of peace, etc. ?)


2: If cloaking detection sensors are placed on satellites, must the satellites be launched by the planet in order to see cloaked units in that entire system?

3: Ship/ Fleet Training: What's better? Ship training seems better, if you train a fleet then the individual ships loose the experience when you take them out of the fleet. What exactly does ship exp. or fleet exp. give you? up to 20% attack bonus?

4: Mines: What is better to deploy: many small ones or a few big ones?

5: Intelligence: if you have level 3 counterintelligence, why can you still choose levels 1 and 2? This is implemented weirdly. It seems initially to be similar to research, but is very different. You need to have a counterintel project running at all times. If you run level 1, you are still vulnerable to level 2 and 3 attacks, so always use the highest one. You don't "get" anything when you complete the project...it just has to be there. Run your own intel offenses alongside the counterintel. (use "divide points evenly"). And if your current counterintel project succesfully blocks an attack, it suddenly jumps to 1 turn from completeness...why?!

6: There is no class for a Remote Mining ship, so I had to make one myself. But the AI Minister does not know how to deal with it. I typically park the miner on an asteroid field and put him on Sentry duty, so I can forget about him. But he won't go to resupply fuel when necessary...Is there any way to solve this?

7:Why would you ever use torpedoes? How are they different from missiles?

8:How does multiplexing work? Will multiplex 2 let you shoot at a second ship if you kill the first ship and still have unused weapons left? Or is it only good against things like fighters and missiles, which come in Groups?


9 oes anybody ever put Auxiliary Control (secondary bridge) on their ships? Seems pointless to me, even if you have only one bridge and it gets destroyed, your ship will continue to move and fight...

10: When you discover Propulsion 7, you also get the Ripper Beams weapon. It is cheap, but does very little damage and only at a range of 1 or 2. In what cases would you ever need this weapon? It has no special abilities, just does normal damage...
Another component that seems to give very little "bang for the buck" is a shield renewer. Does anybody use those?

11: If you put two Repair Bay III's on a ship, can you repair 16 or still just 8 components per turn?

12: Do phased shields stop normal damage as well, or ONLY damage from phased weapons?

That's all I have so far...

Thank you in advance for any answers !
You can also reach me at phelmich@wxs.nl , maybe for a multiplayer PBW game?

Dragonlord

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