Quote:
Colonel said:
Ship limitations should be based on the desin of the outer hull. A star trek type ship would have a lower amount of possible engines as they hang out to the side. While a ship in a tube shape, and engines in the back could go faster as well as haveing more engines.
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I think this is an interesting idea, though technically in space there's no reason a Star Trek type ship couldn't mount just as many engines as a 'tubular' ship, as long as the struts connecting the engines to the ship were strong enough to cope with the stresses. Though this leads me into another thought...
In SE5, there should be a lot more variety in the racial setup screens. The current 'points' system should stay, but I'd like to see a system where players would have a vast array of options that didn't cost them any points, but had a good side/downside balance. An example inspired by the above would be 'External' 'Normal' or 'Internal' Engines. Normal would provide no bonuses or drawbacks, Internal would provide engines with a higher damage resistance at the cost of less available space for other components (easily simulated by increasing the size of the engines) and External engines would have a considerably lower damage resistance, but leave more space available for other components. Basically, if we took SE4s Cultural Modifiers but gave them all a pro/con (and added a whole bunch more exotic ones) then players could pick and choose through all kinds of categories to create genuinely unique races.