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Zen said:
Quote:
Pocus said:
Zen,
Do you plan to make changes to the units cost? We knows that less resources for lighter units (IW belief) is not enough to have them on par - interest wise - with the heavier ones (except in some special situations, there is always exceptions). A slight reduction in gold cost would do some goods, while we wait for new rules for light units (as we dont know if these rules will appears a day).
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I have thought alot about this, I haven't found a happy place yet for this. I've considered trying a few things with morale and lowering their gold cost in order to make them more attractive as a screening force. I've also considered making them have more AP in order to have them engage the enemy significantly quicker than a main force in order to simulate skirmishing (sort of).
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I would love a bit more useful national troops too

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I think making all Li like militia Need not eat would be good than the supply problem wouldn't be as severe .
I made a small mod today changing maenads to need not eat cause i think it is thematic and does wonders while not disturbing balance

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The base commanders should have all doubled - tripled normal leadership then that they can use e.g. 100 militia and you have no hidden costs for having to use 3-4 leaders with 200 militia instead of 1 with 30 knights .
Finally reducing the goldcost 3-5 gold for militia and light infantry would do wonders i think .
If there would be a command to make an unit cost e.g. 10 gold but only 0.1 upkeep would be awesome

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