Re: Many (semi) newbie questions...advice requested.
All,
First of all, thank you for all the replies. I see I am not alone wondering about some of these things !
OK, about my original 12 questions, I am left with these:
1: Don't know what's going on there, but Victory conditions do *NOT* carry over from one game to the next. Did you set the "conditions only apply after X turns" on?
Yes, I had conditions apply after 5 years. I met one condition in year 9, the game continued, then yesterday I met a second condition (300% score of player2) and then the game finally decided I had won. My original question is still unanswered though...
5: counterintel..maybe this will be better with patch 6.
6: maybe the global resupply minister would help here...hmm must try.
7: Why would you ever use torpedoes? How are they different from missiles?
10: Ripper Beams...am still not really convinced, maybe they get better at levels 3 or 4...but a level 1 or 2 is useless compared to other weapons I had at that stage. (I loved the level 5 phased weapons!)
Now, from many of your comments about tactics and weapons I gathered you use Tactical combat mostly, even in multi player. Bus I heard that only Strategic combat is available in PBEM and PBW ?! Thats a big bummer, because the AI sucks in strategic combat. Often it will kill my fleets when I attack a planet and let the AI handle combat, but if I then reload and manage the attack myself I can capture the planet without a single point of damage to my ships.
One thing I found out: AI cannot handle my PD ships. I have some "Fighterkillers" in my fleet that have 10 PD on them, and the AI will treat them as non-combat (support) ships and run them to the corner of the grid. I had to retrofit them all and put one beam weapon on to make sure the AI would send em to the front lines...
That's all for now...
Dragonlord
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