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Edi said:
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Gandalf Parker said:
That is pretty automatic, and happens a lot with multiplayer games. Did you need some sort of menu in order to allow it with solo-play games? Im just commenting because adding menu features is alot of work and this seems kindof cosmetic.
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Adding three new ones to an existing menu should not be difficult. Writing the actual diplomacy code (i.e. how the AI should behave in the three different states) could be easy or difficult, depending.
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Ahhh so you are seeking for a way to win a game while allied to the AI? Thats what I was trying to find out. The feature would mean little in multiplay, and we have a hard time trying to get things for solo-play.
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Optionally, if a little bit more complex diplomacy were to be added, there could be a relationship value for the nations on a scale of +/- something for different actions. Breaking alliance without declaring war should obviously decrease chance of renewing the alliance in the future, otherwise this could be abused against the AI. Increasing the value should be through considerable (meaning really big) gifts of gems, gold or magic items and declaring war on an AI nation's enemies, while decreses would be through declaration of war, even more for attacking without declaration of war and most for backstabbing an ally.
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This has been discussed before. The PbEM form of the game makes it more difficult to track such things across multiple turns.
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The idea is basically a system like AoW 1 had, simple and effective. Scope for influencing relations here is more limited, but then again, alliances are often less imnportant in SP games than MP, and I think my idea as such would offer a relatively simple and effective (yet hopefully not too complex) framework for formalizing stuff in MP. Secret alliances would still have to be done as neutrals with verbal agreements, but you'd have to formalize them eventually to get pantheon victory.
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As much as I like having diplomacy in a game, I fail to see where this will be used. In a MP game having the game recognize an alliance usually limits it. And having it declare an allied win will probably never happen. Very few MP games (or solo games for that matter) actually continue until the game itself declares a winner.
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But just thinking of the possibilities, e.g. heat vs cold nations games and other kinds of alliance (e.g. Ulm and Marignon vs Man and Pangaea would be anoher pretty thematic one) games would be easier to formally set up, you could have really nice full pantheon clashes where you don't need so much to worry about being constantly backstabbed.
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Those are all great ideas and could be done with a map setup. Take a look at WEvsTHEM at
www.dom2minions.com