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Old June 22nd, 2001, 08:23 PM
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Default Re: Many (semi) newbie questions...advice requested.

quote:
Which means the Anti-Matter Torps are fairly weak, but the Quantum Torps are among the better heavy weapons. IIRC, the Quantum Torps have pretty good range as well; don't recall the ranges on the Anti-matter torps.
AFAIK, quantum torps are merely an extension of AM torps with more powerful warheads. As you research torpedo tech, AM torps turn into quantums.

Levels 1 - 5 give you torpedoes with increasing range and a slowly rising damage, then levels 6 - 10 give your torpedoes increasing damage only.

It's just like the electric discharge vs the lightning gun. Exact same thing, just a different name halfway through.

Thus, you can't really compare them like two different weapons. I only included them as seperate entries because they have a different name.

quote:
Speaking of range, the main reason to use Hellbores is that they're one of the few range 8 direct-fire weapons. The damage at range 8 is kinda small, but at least you can do damage that far out.
Aside from the Shield Regenerator V, the WMG is the only other error from SE3.
Since the battle grid was enlarged, all of the weapon's ranges increased as well, except for the WMG in SE3, the WMG had the same range as the longest-range missiles, and more than any other beam weapon. IMO, the WMG should not be extended to range 20, but some increase is definitely needed. I set my mod weapons to 11,12,13 range for the three tech levels of WMG.
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