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Old September 29th, 2004, 02:19 PM

atul atul is offline
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Default Re: How to mod Angels to not be wimps.

Quote:
Huzurdaddi said:
Angel:
HP: 17 Prot: 7 Moral:18 MR: 18 Enc:1 Str:13 Att: 11 Def:13

Awe(+4), weapon Flambeau

Devil:
HP: 35 Prot: 8 Moral: 30 MR: 17 Enc: 2 Str: 13 Att: 18 Def: 16

Not to play devil's advocate (eh eh) here, but Flambeau has instrinct attack bonus of 4. So, Angels trying to hit Devils have effective att 15 versus def 16, which isn't that bad. Include the huge damage from multiplication and armour piercing and Angels aren't that much wimps anymore, at least if they get the first hit.
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