Re: How to mod Angels to not be wimps.
Easiest way to keep the flavor of the Angels and the Devils is to change the Flambeau in length to one more than the trident (You also didn't account for the double attacks of the Devil and the paralytic poison of the tail) and add in a decent about of att. (I'd say 4 is enough).
Thus the Angel will repel (occasionally) a devil thrust, and has a much greater chance to one hit the devil away. This doesn't impact normal troops because it's not the fact that angels can hit normal troops but that normal troops can't hit the Angel.
Also lowering the cost of the Angel spells by 1/3 (35 for Angelic Host) would even them out. (5 Astral per Angel, including the commander).
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