Re: How to mod Angels to not be wimps.
First what's the cost of an angel ?
If you say the commanding arch angel is worth 20 pearls than each of the 6 angels costs 5 astral pearls . That is not so bad especially when you clamhoard .
Devils are sure cheaper though .
A angel has an attackskill of 15 and defence of 13 but he is sacred .
The devil has attack 18 with trident and 17 with barbed tail , 16 defence .
The main problem is imo that the angel has only 17 hp + 7 protection while the devil has 35 hp and 8 protection .
As it is the angel ( without bless effets ) hits ~36% of the time will the devil hits the not waterblessed angel 85,5% with his trident and 79,7% with his barbed tail .
As Zen said the devil has enough damage potential to kill the angel in 1 combat round .
21 + 2d6 oe damage with trident + 12 + 2d6 oe damage with barbed tail .
I think a good idea would be to give the Angel 25 - 30 hp .
Giving the angel 4 more attack as Zen suggested is too much : He has already a flamebeau and if you run a fire 9/10 bless for +4/5 additional attack then suddenly the angel would have an attackrating of 23-24 !
Then he would be the bane of all banelords , tartarians and other SCs because he has a flamebeau .
Hm really hard to balance the angel imo . If you make him too strong he wipes out either normal troops extremely well too or he is the bane of all undead/demon SCs .
As it is now his relatively low hp , protection and defense let the angel die after 1-2 hits though and he gets hit too much .
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