View Single Post
  #19  
Old September 29th, 2004, 06:04 PM

Huzurdaddi Huzurdaddi is offline
First Lieutenant
 
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
Huzurdaddi is on a distinguished road
Default Re: How to mod Angels to not be wimps.

Quote:

you look at the *other* Angel-type guy, the Harbinger ? Horn = AoE 5 attack str 5AP, x3 vs devils, this could kill 12 devils in 2 rounds !! Guy costs 25 pearls, not that expensive.

I take it you have not tried this. I have. They do not work. I had a thread about it some time ago. I figure that the horn has an MR check it's the only way I can explain the total non-factor that is the horn of the harbringer. It's useless. Does nothing. Zip. Clearly you should try things before claiming that they fix everything.

Quote:

You also didn't account for the double attacks of the Devil and the paralytic poison of the tail

I know it was bad enough just with what I was showing. I did not want to make it seem like I was piling on. Of course that is how it works in game.

Quote:

Thus the Angel will repel (occasionally) a devil thrust, and has a much greater chance to one hit the devil away.

Doesn't that require the devil to fail a moral check? I don't think that will be happening any time soon.

Quote:

add in a decent about of att. (I'd say 4 is enough).

This would help substantially. Of course if the angels can hit it will be an intersting battle. The angles will probably 1 hit the devils and the devils will one hit the angles. Weird battles to be sure.

Quote:

Heh, a Blessing that actually works for it's blessed units?!?! OMG.

An Angel that is the bane of all Undead?!? OMG.

Keep away from that, most assuredly.

HA. I have to totally agree.

Quote:

liked the damage shield that worked specifically against undead Zen (IIRC) mentioned a while back when discussing Virtue

I think that is it! Perhaps it could be implemented as follows: a second attack which does some minimal damage ( let's say 4 points ) x3 against devils/undead with a good sized area effect ( like 5 squares or something ) with no range. Much like the harbinger's horn ( but less powerful ). If you can mod 2nd attacks it should be brain dead simple to implement. That along with the +4 attack would make them USEFUL ( but perhaps not cost effective ) against devils.

Interesting.

Perhaps good can at least hold off evil in the eternal war!
Reply With Quote