Re: How to mod Angels to not be wimps.
To summarize!
Were I to mod them I would probably do the following:
1) Attack +4
2) 2nd melee attack. Area attack let's say 1. Damage 4 x5 versus undead/demon.
3) An air shield would be nice. It's kind of a shame that they die to arrows like that. either 50% or 75%.
Would I summon such a troop? I think so. They are good against the most common SC's undead/demons. And anything that counters what we see a lot of today ( bane lords gone wild! ) is, IMO, a good thing.
Heck them being remotely targetable could be a *real* boone as they could potentially KILL the solo undead SC/Demons that are running around all of the time. Horray.
Hell it would even be nice if there was another Version of the spell that worked like Ghost Riders in that the host would go away after the combat. It would, of course, cost considerably less than the current spell. Perhaps 10 astral pearls.
|