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Tuidjy said:
And please explain to me how _removing_ a
strategy opens up more strategies?
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Because you will use those resources with which you MUST otherwise hoard to do other interesting things that never get done because everyone is busy hoarding.
For EXAMPLE: Soul contracts invalidate huge swathes of blood summons. Most never get used becuase it is much much much more cost effective to create soul contracts.
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Or are you one of the deluded fools who think that any strategy is a garantee for success?
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No of course not. It's all about what you DO with it... however hoarding is a REQUIREMENT. It is something you _MUST_ do. There is no "alternate" strategy. It doesnt improve the game, it just drowns out other possible uses for your gems/slaves. It's badly balanced.
Worse, there is exactly ZERO strategy involved in hoarding. It is simple administrative work. Tedious. But sadly neccessary.
Why not simply have all magic sites double in output every 20 turns? You would get the same effect, and not have to work for it... AND nations which are inherently bad at hoarding wouldn't take it in the teeth as much.
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Certainly in no need of tweaking/modding prompted by the whine-du-jour of clueless losers.
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Clearly I must fold in the face of your irrefutable logic. Touché.